Enchantments

Description
Enchantments are a major weapon custimization aspect in both vanilla and Dawn of The Renegade. There are many more enchantments added by the modpack as well as 3 unique enchantment table types.

Enchantments
Enchantments can be applied with enchanting tables, upgraded enchanting tables, eternal enchanting tables, and anvils with books for the cost of levels. They can be item specific, weapon specific, tool specific, armor specific, or general.

General Enchantments
(apply to anything that can be enchanted or has durability in one case)

Unbreaking: slows process by which items break

Soulbound: keeps all items with this enchantment after death

Everlasting: prevents items from losing durability or breaking

Magnetization: draws in items

Sword Enchantments
Venom: poisons target

Fire Aspect: catches enemies on fire

Ice Aspect: slows target

Disjunction: deals more damage to Endermen

Defusing: deals more damage to Creepers

Bane of Arthropods: deals more damage to spiders, ice spiders, and spider queens

Smite: deals more damage to undead foes

Dowsing: deals more damage to blazes and magma cubes

Spellbane: deals more damage to witches

Blessed: deals more damage to unholy mobs such as ghasts

Sharpness: deals more damage to all mobs, but less then specific mob killing enchantments

Knockback: knocks enemies back when hit, effective against fast bosses or for escaping

Leech: returns 10% of damage dealt

Execution: deals more damage based on the percentage of lower health the enemy has

Vorpal: increases chance of enemies dropping heads: also may do triple damage on critical

Looting: increases chance of getting mob drops

Bloodpool: stores small amount of damage dealt and uses to revive when critical health

Vitality: upon right clicking restores some health at heavy durability cost

Stealth: Turns wielder invisible

Greed: drops more xp

Expedite: speeds up flow of time while blocking

Ender Pulse: right clicking consumes durability for teleportation

Decay: inflicts wither status

Blaze: burns enemies, stacks with fire aspect

Ascension: knocks enemies into the sky

Bow Enchantments
Poison: poisons target

Frost: slows target

Flame: burns enemy

Explosive: arrow explodes on contact

Quickdraw: draws arrows faster

Power: increases damage

Punch: knocks back targets

Infinity: does not consume arrows, but clones them so only 1 arrow is required

Helmet Enchantments
Knowledge: increases xp gained

Respiration: breath longer and see better underwater

Aqua Affinity: mine faster underwater

Chestplate Enchantments
Steadfast: reduces knockback taken by 75%

Berserking: increases damage done as health decreases

Legging Enchantments
Agility: chance of dodging attack negating all damage

Mobility: walk up inclines that are 1 block tall similar to horses

Boot Enchantments
Fleetfooted: increases movement speed

Feather Falling: decreases fall damage

Sword And Bow Enchantment
Mending: heals target rather then causing damage

Armor Enchantments
Protection: slightly protects user from everything

Projectile Protection: protects user from arrows and other projectiles

Fire Protections: resists fire, lava, and fireballs to a good extent

Poison Protection: resists poison damage

Uncorrodable: resists poison infliction chance, especially for acid rain

Blast Protection: resists explosion damage

Magic Resistance: take less damage from enemy spells

Thorns: damages attacking target

Cold Touch: freezes water ran across

Mana Regeneration: regenerates mana

Tool Enchantments
Efficiency: mines faster

Silk Touch: always mine source block with the exception of monster spawners

Fortune: may drop more loot when block is broken

Harvesting: smelts ore

Book Enchantments
Resurrection: revives after death

Materia Enchantments
Materia Enchanttments were added by Enchant Changer mod, and can only be obtained by using a materia crystal, and upgraded tables do not work. They are all obtained using an innactive materia, a master materia, and that materia's corresponding regent. For example, an ultimanium materia requires an ender dragon egg (now craftable) and an innactive materia to create meteo. Using a special enchanting table they can be added to weapons.

Meteo: Summons a ghast fireball 10x the regular size with a massive explosion. Uses the magic key.

Holy: Damages undead mobs even more, but only undead. Uses the magic key. Stacks with smite.

Thunder: Presumably Shoots a lightning bolt, but by currently unknown means.

Floating: Enables a faster variant of the flight ring's flight.

Soul Tool Enchantments
Some enchantments, such as dragon forged, are only available to soul tools through the soul tool customization key. They were available through other means previously.

Everlasting Enchantment
The everlasting enchantment, with the description under general enchantments, costs an insane amount of levels to enchant. This is why it can only be obtained in a reasonable way by crafting.

The recipe for an everlasting tool is as follows:

(Shapeless) 1. Redstone Lamp

2. Eye of Ender

3. Magma Cream

4. Fire Charge

5. Gold Block

6. Iron Block

7. Diamond Block

8. Emerald Block

9. Item to give enchantment to

DawnFang/DuskFang
The Dawn and Dusk Fang swords both have an inert Looting 20. They are the only swords with an enchantment past 10 and can extend looting's level infinitely with an upgraded enchantment table.